Saturday, March 22, 2008

Game Theory experiment in Second Life


a.k.a how i earned some lindens


on Thursday a group of students from a German university is conducting an experiment in Second Life testing a cooperative game. It goes as follows ( as I relate from my experience):


  • You are recruited into the game, you are given 1000L to start with but your earnings depend on the decisions you and the other person make during the game

  • You are either person A or person B in the experiment and your role is assigned to you through a random generator. If you are A you stay in the room shown above, otherwise you get transported to one of the sky cabins by selecting teleport on the blue columns. This is basically to make sure that the pair don't see eachother during the game and can't neogotiate in private.

  • A starts by offering B a certain amount of money. The "moderator" in the game quadruples the amount and give it to B. I was offered 500L, so I end up receiving 2000L, in total I now have $3000, including my initial 1000L

  • Now B offers back an amount to A and the game ends. This amount is not quadrupled and B can offer A 0L if he wants. I offered the A person in my game 1000L.

  • end result, I have 2000L and the other person has 1500L

Note that the more A offers B the bigger the pot but also the stake is larger for A because what if B does not respond to A's offer of goodwill and gives back o in return?


The optimum strategy, theoretically, in this case for B would be to keep all the money A gives him since the game ends after his decision. However what people actually decide to give back reflect a preference for "fairness". I for one, thought A is pretty fair by offering me 500 so I gave 1000 back. Had he/she only given me a meager amount, I ( or another player) might be less inclined to cooperate.


I don't know what is the aggregate result yet for this experiment, I'll go and ask. Nevertheless, it's a very novel way of testing as traditionally recruits are usually college students with similar background. Second Life allows for a better cross section although there is the risk of people using double avartars to do the experiment.

Tuesday, March 18, 2008

my favorite question on the exam

in case anyone outside of the class is looking at this blog
I am not a nerd and this entry is actually an exam question

My favorite question no doubt is the Second Life one, I find it interesting to think of this "game" as more than a game. The infusion of small corporate entities (individual sellers) into this game and the fact that some people actually make real money on second life ( much like the way people sell books and things on ebay) merits closer inspection. The fact that Second Life is more of a platform that is being continuously developed by its users rather than a static game makes it very "web 2.0".

Sunday, March 16, 2008

making jewelry

Green for Saint Patrick's Day!

my little canoe/sailboat

believe it or not, you can actually make jewelry with the seemingly crude building tools that second life gives you - no I haven't actually made one, but I'm learning.

a while ago I made this canoe/sailboat with the building tools, it's fair simple (just gotta watch your coordinates and you're fine). jewlery however is different, using what is called "tiny prims" (prims being the units that make up the object), one use a tweak of texture to produce what looks likes gem stones - sometimes by h0llowing out a basic shape, other times by slicing or tapering it.

you then link the tiny prims together to produce a whole object - be it a necklace, bracelet or earing.

There are also scripts that help you along, so far I found Ariane Brondie's "Necklace Generator" which will allow you to generate a series of objects facing the center in a circle, ideal for necklaces ( as the name implies). The creator of this script has also used it to make flexi skirts, which are tricky because of they flutter as you walk, unlike non-flexi skirts which doesn't change shape. (the skirt I'm wearing above for example is a flexi skirt)