Saturday, March 22, 2008

Game Theory experiment in Second Life


a.k.a how i earned some lindens


on Thursday a group of students from a German university is conducting an experiment in Second Life testing a cooperative game. It goes as follows ( as I relate from my experience):


  • You are recruited into the game, you are given 1000L to start with but your earnings depend on the decisions you and the other person make during the game

  • You are either person A or person B in the experiment and your role is assigned to you through a random generator. If you are A you stay in the room shown above, otherwise you get transported to one of the sky cabins by selecting teleport on the blue columns. This is basically to make sure that the pair don't see eachother during the game and can't neogotiate in private.

  • A starts by offering B a certain amount of money. The "moderator" in the game quadruples the amount and give it to B. I was offered 500L, so I end up receiving 2000L, in total I now have $3000, including my initial 1000L

  • Now B offers back an amount to A and the game ends. This amount is not quadrupled and B can offer A 0L if he wants. I offered the A person in my game 1000L.

  • end result, I have 2000L and the other person has 1500L

Note that the more A offers B the bigger the pot but also the stake is larger for A because what if B does not respond to A's offer of goodwill and gives back o in return?


The optimum strategy, theoretically, in this case for B would be to keep all the money A gives him since the game ends after his decision. However what people actually decide to give back reflect a preference for "fairness". I for one, thought A is pretty fair by offering me 500 so I gave 1000 back. Had he/she only given me a meager amount, I ( or another player) might be less inclined to cooperate.


I don't know what is the aggregate result yet for this experiment, I'll go and ask. Nevertheless, it's a very novel way of testing as traditionally recruits are usually college students with similar background. Second Life allows for a better cross section although there is the risk of people using double avartars to do the experiment.

Tuesday, March 18, 2008

my favorite question on the exam

in case anyone outside of the class is looking at this blog
I am not a nerd and this entry is actually an exam question

My favorite question no doubt is the Second Life one, I find it interesting to think of this "game" as more than a game. The infusion of small corporate entities (individual sellers) into this game and the fact that some people actually make real money on second life ( much like the way people sell books and things on ebay) merits closer inspection. The fact that Second Life is more of a platform that is being continuously developed by its users rather than a static game makes it very "web 2.0".

Sunday, March 16, 2008

making jewelry

Green for Saint Patrick's Day!

my little canoe/sailboat

believe it or not, you can actually make jewelry with the seemingly crude building tools that second life gives you - no I haven't actually made one, but I'm learning.

a while ago I made this canoe/sailboat with the building tools, it's fair simple (just gotta watch your coordinates and you're fine). jewlery however is different, using what is called "tiny prims" (prims being the units that make up the object), one use a tweak of texture to produce what looks likes gem stones - sometimes by h0llowing out a basic shape, other times by slicing or tapering it.

you then link the tiny prims together to produce a whole object - be it a necklace, bracelet or earing.

There are also scripts that help you along, so far I found Ariane Brondie's "Necklace Generator" which will allow you to generate a series of objects facing the center in a circle, ideal for necklaces ( as the name implies). The creator of this script has also used it to make flexi skirts, which are tricky because of they flutter as you walk, unlike non-flexi skirts which doesn't change shape. (the skirt I'm wearing above for example is a flexi skirt)

Sunday, February 24, 2008

racisim in Second Life


today while camping, I received the following message:


sheitanor Aichi: Ce soir valerie fais un exposer sur la supériorité de la race blanche ..... pour les curieux ca se passe ici http://slurl.com/secondlife/Adrift/21/129/35


(tonght valerie will do an exposition on the superiority of the white race... for the ones curious, th address is http://slurl.com/secondlife/Adrift/21/129/35)


I went there and the place is call "La France aux Francais" - France for the French, there were a bunch of people who have already gathered in protest, several admins were there as well. Voice chat was also going on but malbeureusement je comprend pas trop.


in the picture you see two things, first the sign of dumping nazi in the trash, second the group, france en couleur ( france in color). I think this event is a reminder that second life is not just a game, there is a person behind every avatar and there is little room for insult and hatred even in the virtual sphere.

Second Life Server Issue


(almost empty dancepad area after server failure)
HippiePay is one of the most visited spots in SL. Since joining SL, I have twice exeprienced what looks to be either an attack on the island or a server failure:

symptom:


  • everyone on dancing pads or other kinds of poseballs suddenly get ejected from the system ( i.e. signed out)

  • if you are one of the first to realize and sign back in, there is no one there

  • then you discover the system has retained memory of everyone's earning - the money is there with no owner to claim it!

  • if you sit on any of those poseballs you get money, you also commit what it called "ball-hopping, some people were confused while others are intentionally taking the chance to profit

  • hippiepay (or anywhere else) bans you

I was almost banned the first time this happened ( I was signed out and then I didn't know what's going on), I managed to argue this through with a "helper" and get my earnings back. This second time I saw hippiepay helpers cruising the island catching people "ball hopping" and sitting to collect the money themselves ( persumably to prevent others from doing so and to hand over the money later).


No one has been willing to tell me what issue this server is experiencing, perhaps as a commercial hub they fear the publicity will decrease the value of their land.


HippiePay never compensates those whose money got erased from such accidents, even though I would persume that the system would have a record of who is on which pose ball, at least for a short period of time. (evidence is if you get up and try to get back on the same pose ball it tells you to change to another one)


it would be interesting to know whether the different land owners in SL shares a server provided by LindenLab or have one of their own.

Tuesday, February 19, 2008

Game Enviroment in Second Life

So last night I stunbled upon an Egypt game sim, "Era of the Gods" in which you can be captured, sold, mutilated.... ( bloody) the instructions say yell " don't do XX to me" in group chat if the captor tries to force it on you. Or you can get an observer tag and watch. No, I didn't see the battle, there was basically no one there last night.

today I am in Rome

interviewing the princess of sparta revealed the following: your avatar does not die in a game, or hurt in any other way, however you wear a HUD, head up display that tells you how much energy, stamina, life you have left, etc. Interestingly, you can be at any place in SL that enables scripting and play the game! You can come back to life just as in any other game. Here it is illustated on the picture i took of the arena by the yellow light beams to the left ( kind of hard to see).
So what is interesting is the fact the fighting is not actually done by stringing together a number of gestures because gladiators and other combating characters have to be able to respond to changing situations. I have yet to discover how it actually works.




Sunday, February 10, 2008

another SL source

Here's a FAQ on wiki that's worth looking at, it answers some basic question and also some more advanced stuff like how to build things

https://wiki.secondlife.com/wiki/Help:Second_Life_FAQ#How_do_I_detach_something_from_my_head_.3F_.28or_other_body_part.29

Wednesday, February 6, 2008

some facts about second life

  • in terms of fonts and languages, whatever Windows takes SL will probably recognize
  • your inventory is the depository of everything, from note cards you get from people, objects to landmarks that gives you a shortcut to where you want to go. it also contains your clothing and everything else you've acquired.
  • for clothing, click "search" and then "places", type Freebie and a bunch of places will pop up, Freebie beach is a good place to get started, it also has skins but unfortunately if you change your skin you won't quite look like yourself. Money Island and Money Tree Island are two more places where you can earn money and get some free stuff. Just click teleport under the picture of the place you selected to go there.
  • you can also buy things in SL, right click on the object and select pay, your balance is on the top right hand corner. You can camp or fill out surveys to earn money. Surveys pay way more but they are a pain. Either ways you are interacting with an object (a poseball or a ATM object) to get started. For camping the best place is Woodstock Island but you have to join the group Hippie Free Spirit first, it has a slightly cumbersome procedure, if you need help, write me a reply. :)
  • WORD OF CAUTION: SL is virtual, but it does have real world characteristics, hence you will see pornography and other R rated places. Teleport can always get you away from something that makes you feel uncomfortable.
  • To set a landmark, simply click "world" - "create landmark here", or you can also say "set home here".

That's all I have for now!

Tuesday, February 5, 2008

Me


This is me in Second Life. :)
Finally figured out how to use the camera to take a nicer picture of myself.
Landmarks of interesting places to come.

Friday, February 1, 2008

i got a scottie! :D


so after days of camping, I finally saved up $500L for a doggy, he is a cute black scottie who follows me around and I haven't thought of a name for him yet


for this class, I am studying his scripts, including how to program him to do different things :D so far I have succeeded in making him walk closer to me and in a more natural manner (not rotating around me as was the default)


more reports later, but here's his picture right after I got him from D&D dogs

Wednesday, January 23, 2008

why second life is 2.0

* you are talking to real people instead of cartoon characters generated by system
* there is a real miniture economy existing through the buying and selling of linden $ using US$ and the buying and selling of land plots and islands (US$1000+)
*one can add to the environment by undertaking building projects. constructing a shop for example adds both to the landscape and to the online economy when goods are bought.

ways of interaction:
*with people - chatting, dancing, fraternalizing.. or even paying (does that ever happen?)
*with objects - through note cards, actions (as in you sit in a chair to earn money or you are expelled from an unauthorized territory)and learning the limits (private property wall).
*with the system - "WHY IS MY VIRTUAL MEMORY SO LOW???"

Tuesday, January 22, 2008

dr. morey is teaching dr. martin instead of us how to make a website
we are currently blogging......
and blogging...........
and blogging..................
and..............ZZZ....ZZZZZZZ.........ZZZZZZZZZ

Friday, January 18, 2008

Second Life

I have created a second life account and immediately found myself short on linden$s......

good thing is there are freebie islands to visit

bad thing is, my computer runs reeeeeeeeeally slowly as a result

I'm still getting used to how things are run that island, have to say that most people look slightly funny in the way they move about and observe surroundings

P.S. Apparently you can scrub floors to earn 1linden/15 minutes or camp out on the bench
**********************************************************************
I shall now proceed to delete the comment made on my previous post ( as requested :) )

Tuesday, January 15, 2008

numero un

this is an activity tracker for my web2.0 class, where i say what i did and when (computer-related of course), so here it goes:

first day of class: i edited the wikileyan page, suggesting that green onions be added to jim morey's recipe of pancakes

i created my gmail account and this blog and my page on the course website